Deployment Process
This chapter describes the process of deploying an ApplicationInstance.
Prerequisites
Before an ApplicationInstance can be deployed, you must first create a Deployment Configuration. This ensures you have a DeploymentEnvironment with Fleets and Regions. Hosts (bare metal servers in your account or VMs) onto which ApplicationInstances are deployed will automatically become part of a region based on their geographical location.
Here is a schematic overview of the resulting structure:

Figure 1: Deployment (environment) structure with ApplicationInstances
Manual deployments
ApplicationInstances will normally be deployed dynamically and automatically by the platform. You can however deploy them manually as well, e.g. if you just want to test a build.
Manually deploying new ApplicationInstances is a two-step process:
Creating the instance entity
The first step into deploying a new ApplicationInstance is to create an entity for it. From that moment on it exists in our system (but is not yet deployed):
POST /v3/applicationInstance/fleet/{fleetId}/host/{hostId}
JSON request data ApplicationInstance:
{
"labelPublic": [
{
"key": "string",
"value": "string"
}
],
"metadata": [
{
"key": "string",
"value": "string"
}
]
}Parameter fleetId can be obtained from GET /fleet
Parameter hostId can be obtained from GET /host
labelPublic usage explained
metadata usage explained
Deploying a software build
With the entity created, you can now deploy an ApplicationBuild for it:
POST /v3/applicationInstance/{applicationInstanceId}/deploy
JSON request data:
{
"applicationBuildId": {applicationBuildId}
}Parameter applicationInstanceId is the ID of the previously created ApplicationInstance.
Parameter applicationBuildId can be obtained from GET /applicationBuild
This call will trigger the deployment process for the ApplicationInstance.
Automatic deployments
ApplicationInstances are normally deployed automatically by the platform. This would at least be the case for the live environment of your game. For this to happen, all you have to do is enable automatic deployment and / or automatic scaling in the Fleet(s) created for your live environment. Please see the Fleet's Operational Status documentation.
For the complete documentation on automatic deployment and scaling, please see the Automatic Deployment chapter.
The deployment process
Below is a schematic overview of the (automatic) deployment process for an ApplicationInstance:

Figure 2: ApplicationInstance deployment process
The default installPath and instancesPath on Linux are:
installPath: /home/gameinstalls
instancesPath: /home/gameinstances
The default installPath and instancesPath on Windows are:
installPath: C:\localuser\gameinstalls
instancesPath: C:\localuser\gameinstances
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