> For the complete documentation index, see [llms.txt](https://docs.i3d.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.i3d.net/game-hosting/cloud-usage.md).

# Cloud Usage

The ONE Game Hosting service enables you to use the hyper cloud providers to scale onto whenever you need additional capacity.

For this to work, you do not need to do anything special. You do not have to worry about cloud accounts, cloud credentials, cloud billing, cloud images, regional access, quotas, etc. We take care of that for you, by default. That said, you can still use your own cloud credentials if you prefer, or must for specific reasons.

## Supported cloud providers

We support the following cloud providers on the ONE Game Hosting service:

* **Amazon Web Services**
* **Azure**
* **Google Cloud Platform**
* **Tencent Cloud**

{% hint style="info" %}
At this time, we only support the i3D.net's Tencent Cloud account.
{% endhint %}

## Cloud credentials

To make use of the cloud scaling part of the ONE Game Hosting service, you need not worry about creating your own accounts at the hyper cloud providers we support (AWS, GCP, Tencent, etc). We will use our own credentials for their functionality.

[Continue reading ...](/game-hosting/cloud-usage/cloud-credentials.md)

## Cloud instance types

A cloud instance type defines the amount of hardware resources (e.g. CPU cores & memory) a VM will have available.

[Continue reading ...](/game-hosting/cloud-usage/cloud-instance-types.md)


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