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Welcome to the i3D.net documentation!
This documentation is primarily aimed at people who want to understand the following services provided by i3D.net:
The Game Hosting service can be used by game publishers to dynamically deploy their game servers all over the world, using our bare metal servers, flex metal servers, and cloud VMs.
There are two ways in which developers can learn about the inner workings of the platform:
The Dashboard: For end-users and developers alike.
The API: Learn how to communicate with the API in order to automate deployment related processes.
We have expanded our infrastructure services to also include an Anti-DDoS solution, GLAD (Global Low-Latency anti-DDoS protection). This intuitive solution takes advantage of i3D.net’s extensive global network to prevent, detect, and thwart a strike to your services. Moreover, CDNs reduce latency and enhance website performance. As a result, it provides faster loading times and a more reliable user experience.
Our product offerings encompass Compute solutions such as Bare Metal and FlexMetal. Bare Metal provides a high-performance, single-tenant computing environment that eliminates virtualization layers, enabling customized hardware configurations to precisely meet specific requirements. FlexMetal combines the strength of physical servers with the flexibility of cloud services. This hybrid model provides the best of both worlds, enabling hourly or monthly billing to fit your needs and optimize costs.
The FlexMetal API is in BETA active development.
We have expanded our cloud provider portfolio to include Tencent Cloud. It is a viable option for game hosting, optimizing your game server performance and player experience. For more information, see our Cloud usage documentation.
At i3D.net, we understand the challenges and uncertainties that come with game hosting. That's why we've developed a cutting-edge and adaptable method to assist you in effectively managing your infrastructure resources throughout the game's entire lifespan. Our complete product offers game build distribution, scaling, and automation. For more information, see Game Server Orchestrator Overview.