Host Capacity
Last updated
Last updated
With the HostCapacityTemplate element you can define how many game instances you want deployed on any specified BM instance types and / or VM instance types. The actual definitions of the instance types and capacities themselves are defined in the elements, which are assigned to this HostCapacityTemplate upon creation.
id
string
Read-only
Unique identifier of this element
name
string
Yes
The name of the HostCapacityTemplate
createdAt
int
Read-only
A unix timestamp of when this element was created
Table 1: HostCapacityTemplate element structure
Create a new HostCapacityTemplate within your i3D.net account.
A HostCapacityTemplate can be assigned to a . Here is a simple example to show you how:
A HostCapacityTemplate can also be assigned to an . This will override a HostCapacityTemplate set in the Fleet. This is useful if you want to test optimizations of a new build, to see if you can deploy more game instances than before.
This element contains a list of elements.