Sdk Unreal Plugin
Last updated
Last updated
Version: v0.9 (Beta)
All v1.0 features are complete and ready for integration and use. Customer iteration will determine any final changes before labelling as v1.0.
The current version of i3D.net
ONE Game Hosting SDK code used in this plugin is referenced .
The plugin provides Unreal Engine game servers with the ability to communicate over TCP with the i3D.net ONE Platform, for easy and efficient scaling of game servers.
- How to integrate the plugin into a game server.
- How to package the plugin.
The i3D.net Game Hosting SDK works on Windows and Linux. If you used the guide and you are having problems with the installation, please .
Supported platforms:
Minimum compatible Unreal version: 4.25
Native SDK libraries require C++ Redistributable 2015 to be installed on Windows. Download the installer and follow its instructions:
Download the ONE Game Hosting Plugin
from the Unreal Marketplace.
Copy the plugin folder into C:\Program Files\Epic Games\UE_4.26\Engine\Plugins
.
In Unreal Engine Editor, go to Edit > Plugins menu.
Select the plugin from step 1 and click Enable.
Relaunch the Unreal Editor and open your game.
Click Add New > Blueprint Class and search for class One Arcus Server
.
Drag in the new One Arcus Server
into a persistent level, so that the One Arcus Server
persist during the whole game life cycle.
Follow the next task: How to test below.
There are two ways to test a Game Server that is running an One Arcus Server
:
The Game Server can be uploaded to a live One Development Platform Deployment.
Testing can be performed either in Unreal Engine Editor or on a build running in headless mode.
This is an optional step for developers that need to locally build and package the plugin.
Add C:\Program Files\Epic Games\UE_4.26\Engine\Build\BatchFiles
in the PATH
environment variable
Build the Arcus plugin:
a. The one-gamehosting-sdk-unreal
repository is cloned in the folder %USERPROFILE%/source/repos/one-gamehosting-sdk-unreal
b. Run the following command to build the sdk plugin: (Where ... is the working directory where you want to copy the plugin.)
c. Copy the ONEGameHostingPlugin
into Unreal Engine plugin directory: C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\One, since it cannot be set directly through their toolchain.
For the following steps: the UnrealEngine
is cloned in the folder ~/src/UnrealEngine/
and the one-gamehosting-sdk-unreal
is cloned in the folder ~/src/one-gamehosting-sdk-unreal
. Make sure that the folder is created ~/src/One
.
Build the Arcus plugin and run the following command:
Copy the folder ~/src/One/ONEGameHostingPlugin
in ~/src/UnrealEngine/Engine/Plugin/One/ONEGameHostingPlugin
Optional - The target audience is software developers that want to build the plugin locally without using pre-built plugin from the Unreal Engine marketplace.
The SDK contains a Fake Agent that can connect and simulate a real deployment. Build and run instructions can be found .
Follow the for instructions on how to build the Unreal Engine locally.