Deployment
Last updated
Last updated
The DeploymentEnvironment is the topmost element in the deployment configuration hierarchy. It is normally used to reflect a title (game) that you host on our platform, split up into e.g. development, testing and production environments.
Figure 1: DeploymentEnvironment's place in the Deployment Configuration
Our recommendation is to create an environment per title. Additionally, separating your live environment from any development environments is advised so changes and experiments done for development purposes in a development environment won't affect your live environment.
Within a DeploymentEnvironment you can create multiple Fleets, in case you want to separate e.g. different platforms like PC, PS4, Xbox, Switch, etc.
id
string
Read-only
Unique identifier of this element
name
string
Yes
Name of the deployment environment
createdAt
int
Read-only
A unix timestamp of when this element was created
Table 1: DeploymentEnvironment element structure
Create a new DeploymentEnvironment within your i3D.net account.
POST /v3/deploymentEnvironment