Server labels
Go to a server's Labels tab. Label a server with anything you want to group it by — a game, an environment, a team, a cost centre — then search the server list by a label's value to find every server carrying it. This is how you build your own groupings, independently of your organizational structure.
Adding a label
Open the Labels tab
Open the server from the Servers page and choose Labels.
Changing and removing a label
In Your labels, click a label's value to edit it in place. To remove one entirely, use Delete label on its row.
If you add a label with a key that already exists on the server, the dialog says so and the button changes to Replace label — so you replace the existing value rather than creating a second entry for the same key.
The rules
Labels per server
50 that you create
Key length
Up to 50 characters
Value length
Up to 150 characters
New key format
Lowercase letters, digits, - and _. Must start with a letter.
Value
Anything except the literal word null
The card header counts what you've used (12 of 50). At the limit you can still change and delete the labels already there, but not add another.
A handful of keys are reserved for the i3D.net platform and can't be used for your own labels: application_build_id, application_id, dc_location_id, fleet_id, host_id, region_id and region_name.
Set automatically
Below your own labels, a Set automatically card shows labels i3D.net maintains — they record where the server sits in our platform and are kept up to date for you. They're read-only, they don't count towards your 50-label limit, and a server-list search never matches them.
Where a server isn't reserved for a fleet, fleet_id and region_id read Currently not reserved for a fleet.
Finding servers by label
On the Servers page, search for a label's value. Servers that match on a label show the matching label as a chip beneath the server name, with the matched text in bold — so you can see why each row is in the results. Up to two chips show per row, then +N more.
Labels and the API
Labels are part of the i3D.net API, so you can keep them in step with your own tooling rather than setting them by hand. See the Host Label API documentation.
Related topics
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